renato.design

A bunch of applications for 3D modeling, simulation, rendering, writing, drawing, critique, soundscapes, and design intelligence — built entirely through conversation between me and an AI. I didn't write a single line of code. I wrote every line of code into existence.

Built through Iterative LLM Co-Authorship (ILCA) — a sustained dialogue where I set the goals, direct the aesthetics, and demand certain kinds of interaction while Claude writes the code. It writes, I poise my fingers over the edit buttons.

Science describes reality. Engineering gives us levers. I put mine under an edge, find something to use as a fulcrum, step back and push down until something interesting happens.

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The Project

In February 2026 I began building apps, started a shared code library, began work on a design standards document, started a signing and distribution pipeline, and made a synthetic version of myself to keep track of the projects and the documentation. I wrote little of it myself, but I caused it all to be written.

The result is an ecosystem which might be without precedent for a solo practitioner: a growing cloud of applications, almost half a million lines of code written and in use. Each project has a music genre assigned that suggests its aesthetic personality — which helps “us” make choices about how each app should diverge from the others, even though only one of these apps makes music-like sound.

Our relationship is closer to a fussy designer directing the most skilled fabricator on Earth than a programmer using an autocomplete to debug a script. The fabricator has expertise I lack and a speed that everyone lacks. I have a vision that the fabricator cannot generate. Or maybe it just would not. There is a longer account of the methodology, the risks, and what we gain and lose.

Philosophy

Spontagenesis: finding form through directed accident. No app was fully specified before development began. It starts with a sticky note maybe three paragraphs long at most, then conversation becomes design method. I tell it to check project ideas and even names against things other people are doing to help ensure we are doing interesting and maybe new things. The software emerges from a design discourse between one man and all men — as invested into the LLMery of Claude.

DesignDoing: a fused state where deliberation and execution are as close to a single gesture as possible. Think-do-think-do-ThinkDo. When I am 3D modeling something in my studio, I don't really plan a render in the technical sense — I import a model and drop a material on it, I point my camera, I set my lights and I see what happens, and then I make an adjustment and try again. Rendering is an art that happens to lean on technologies, which happen sometimes to be built on science. It's not that different here, except my renderer is an LLM and I am not making grids of pixels but tools which use pixels as part of a toolset. To be fair, I am in far less direct control than I was of my modeler or rendering software, and I am dealing with a radically more powerful and dangerous and fraught “agent.”

Context

Professional creative tools are environments built over years by teams of programmers and mathematician-artists. This is just me and my li'l ol' supercomputers. Shucks. I mean, I haven't “shipped” a lot yet. Or even fully battle hardened any of it. But something I have learned so far that I hoped would be true: getting rid of the friction means I can almost competently learn about and practice doing something in many more fields than my non-AI self ever would or probably could. Maybe that's the Dunning-Kruger in me.

These apps, this cluster of components, are an argument about software design made by a human using software. What happens when a curious and determined designer with no programming ability but some domain expertise, strong aesthetic convictions, and a willingness not to sleep, directs an AI to build an entire creative practice in code? A bunch of applications so far, half a million lines, and an ecosystem that maintains, critiques, and extends itself.

Every app here on a 1930–2030 axis. Historical precedents, speculative futures, and the wires that connect them to each other and to how Phil got to each project.

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provoc

indie rock

Behavioral word processor. Watches how you write, not what. Chromatic affect, register intelligence, a seminar of literary voices.

classicery

cartridge rooms

Rooms in the spirit of foundational design software, 1963 to now — paint, layout, 3-D modeling, multimedia, word processors. Plus a theory wing read aloud, and a playground where you run the ideas yourself. No proprietary code.

acmetl

recovered directory

A recovered directory of US jewelry, metals, and CAD-CAM teaching programs — a dead Tyler School directory, pulled back from the Wayback Machine and brought current. Teacher to student, school to faculty. Open source.

points

9-bit

A 3D modeling room for very beginner design students. Cubic Bézier curves, surface operations, zebra continuity reading, keyframe animation. The working fork of ALYUS — modern math under period chrome.

glisten

sketch tool

Metaball-first sketch modeling in one browser tab. Drop soft primitives and move them together — they fuse like clay, raymarched from signed-distance fields, no topology. For early, unstructured form exploration.

Proceditaly

Ghali

A field study of northern Italy, kept three ways — an essay pairing each form my tools generate with the real object that embodies it, a globe-to-street trip map, and 25 turnable 3-D field scans.

BeSides

album-art interactive suite

Interactive pieces built from records. Most take a famous post-punk sleeve at its word and lift what it concealed — a pulsar chart, a colour cipher, a found sculpture. Six live now, one inventing a cover that never existed.

eschaton corpse

post-rock correspondence

Two LLMs draw one continuous line, blind to each other. The handoff is the whole thing. Research notes from a workbench, not a product.

Quire

scheduling experiment

tinkering with fragile schedules — direct-manipulation cascading change visualizer over an imagined design school's term, plus a triage that runs three plans for any disruption.

Rendre

heavy metal

Drag a model, drop a material, render — the renderer you open before you can afford KeyShot.

Juxt

quiet comparison

Drop two images or two clips, drag the seam, see what’s actually different. A companion to Rendre, but it takes anything, from anywhere.

WIP

Deep WIP

early development

Twenty-six more apps still taking shape — from parametric shoe lasts to a dozen Rhino plugins to a satirical pitch-deck generator. Each one real, none of them ready for their own card yet.